

Tails will then pursue the opponent with his Tornado biplane, and crash it into him. If it hits, the opponent will be knocked off the screen.

If it hits, Tails tosses his opponent up into the air, flies up to chase him, and then slams him back down to the ground. If it hits, then at the end of the initial spin, Tails will do a fist hook attack, and end it with a twirling leap forward. Tails Whirlwind (QCB+ABC x2, Level 1 hyper) Works reasonably well for anti-air, and is also a command grab. If the opponent steps in the hole, a fist contraption will rise out of the hole. Distance depends on which kick button you use. Playstyle: Keepaway/zoner character with great agility and setups Knuckles does a flurry of punches, finishing with an uppercut, followed by an Explosion Fist. Knuckles makes 15 rocks fall from the sky in randomized positions.įistful o' Fury (HCF+XYZ x2, Level 3 hyper) Multi-Meteor Crush (QCF+XYZ x2, Level 1 hyper, air only) Knuckles does 2 Rising Uppers, and then finishes with a fiery Rising Upper. Upper Combination (QCF+ABC x2, Level 1 hyper) Knuckles punches the ground to cause an explosion, which knocks the opponent upwards. The move can be cancelled at any time by pressing any kick button. Knuckles Glider (QCF+X/Y/Z, A/B/C to cancel, air only) Knuckles lunges forward, and then punches so hard that it causes an explosion. Knuckles lunges forward, and then strikes upwards. Playstyle: Brute that packs a punch, but really needs to get in to do damage Shadow lets out all his energy to create a massive explosion that does lots of damage. Shadow pulls out his Chaos Emerald, and uses it to perform Chaos Control and stop time for 10 seconds. the 5th one knocks the opponent far away.Ĭhaos Control (QCB+ABC x2, Level 2 hyper) Shadow creates 5 Chaos Snap projectiles, each one higher than the last. Shadow throws 3 Chaos Spears in quick succession. Triple Chaos Spear (QCF+XYZ x2, Level 1 hyper) If he gets hit while in this stance, Shadow will teleport behind his opponent and hit him with a sequence of kicks. Shadow gets into a guarding stance for a brief period of time. Shadow snaps his fingers to create a stationary projectile a set distance away from him, which varies depending on the kick button that you used to perform the move. Shadow lets loose a burst of Chaos energy. Shadow teleports a set distance away from him, which varies depending on the punch button that you used to perform the move. If he successfully grabs his opponent, Sonic does a flurry of attacks, ending with the Sonic Slide, and then jumps up to spike the opponent down to the ground. Knocks the opponent high up into the air on the last hit. One of Sonic's win animations made into a hyper move. Just another sky kick move, nothing to see here.Ī powered-up Spin Dash. If used well, it will allow you to greatly extend your combos. Sonic slides towards his opponent, tripping him up if it hits. Sonic Slide (X/Y/Z, follow-up for Sonic Somersault) Works great for combos.Ī simple multi-hit move. Spin Dash (QCF+X/Y/Z to begin charging, A/B/C to release) Playstyle: All-rounder with an emphasis on rushdown
